K`Hare totlh
YaBB AdministratorbetleH Judges
Get your own keg!
Posts: 560
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To put it simply: each fghter has a certain amount of hit points. Each strike does damage. In character this is 'tiring' damage, not real damage. but the damage does very. Later I might count hits (just tire you), scratches (you bleed), and wounds (real damage) as part of the final stats. If you read the text you might get a hint of the strength of the hit. So its possible that your opponent gets lucky with damage and you get more tired first. Also, vulcans and some others do a little bit of extra damage from their high strength. That will only get more defined next year. Now, when your hit points (exhaustion) get too low, you start to take breaks. Essentially this is at the point where the next hit will take you out if you don't rest. So you rest which helps you recover. So its easy for a fighter to start resting and his opponent then keeps hitting him and wearing him down and having that go on for a while until the opponent misses, you are then rested and can attack, or the opponent gets a strong hit and takes you out even though you are rested. I hope that made sense. Think D&D and hit points but realyl I am going for something more like Hero and STUN vs. DAMAGE. There is a 1/500,000 chance of being knocked out and a 1/500,000 chance of being wounded. The idea of the wound is you'd be out for the rest of the tourney or you'd have some damage at the start of matches but I wont enforce that this year. If it even comes up.
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